Geography · Daily

City2City

  • Geography
  • Daily
  • Free guest entry
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City2City — official publisher game preview

Play on Dleindex · Goldfish Water Cooler

City2City

If the game does not appear, open the original above. The game’s own rules and access conditions apply. Type a city or airport code, choose a suggestion and press Enter or Fly. Game privacy

Reloading may reset this round.

City2City is a daily geography puzzle from Goldfish Water Cooler. Two cities have no nonstop flight between them, and you build a trip one real flight at a time. The challenge is to reach the destination quickly, balancing scheduled flight times with connection time. Knowing a useful airline hub can matter more than choosing the geographically closest city.

In this guide

How to play

  1. Read the departure and destination cities on the ticket. The game shows the fastest possible journey time and the number of flights it needs. This is your benchmark, not a route you must copy before making a first move.

  2. Enter a city, airport name or airport code in the destination field. Choose a suggestion and press Enter or Fly. A valid nonstop route adds a flight to your itinerary; if the cities are not connected, the rebooking penalty costs time and you remain where you were.

  3. Watch both the individual flight and your cumulative journey time. Connections add one hour and fifteen minutes, so an extra stop can outweigh a slightly shorter flight. After landing, the game updates the best remaining time and flight count from your new city.

  4. Continue until you reach the final destination. If you get stuck, the travel-agent option books a helpful flight for an additional two hours. The route reveal is another option when you would rather learn from the answer than keep experimenting.

What makes this game different

This puzzle tests a transport network rather than a list of neighbouring countries. A long flight to a well-connected hub can outperform several short hops. Your decisions are constrained by available nonstop routes, so a plausible line on the globe is not enough. The ticket and itinerary explain the consequences of each move.

A better way into your next round

Think about regional hubs before choosing an intermediate city. An airport with many international connections may bridge two regions efficiently. Check the updated remaining journey estimate after each flight; it can show whether your route still has a reasonable chance of matching the benchmark.

Keep connection penalties in mind when comparing two plans. Avoid adding stops solely because a city looks closer on the globe. Use airport codes when you know them, and verify the selected suggestion before flying, particularly when several cities have similar names.

Where to play

The daily game runs here in the publisher's page. The city field supports typing and keyboard suggestions, while Fly provides a visible submission button. The globe is an additional visual aid. Route data is a game dataset, not a live flight search or booking service; current travel availability can differ.

Questions about City2City

A few things to know before your next round.

Can I fly directly between any two cities?

No. Each move must follow a nonstop connection in the game's route data. An invalid connection incurs a time penalty rather than moving you to the city you entered.

Why does an extra connection add so much time?

The score includes scheduled flight time and one hour and fifteen minutes for each connection. Minimising the number of flights can therefore be useful even when the route looks less direct.

Sources & further reading

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